Welcome to Simple Parkour

A fast, focused platformer built around tight movement, fluid control, and obsessive stat tracking.

Controls

Keyboard

  • Move: A / D or Arrow Keys
  • Jump: Space
  • Dash: Left Shift or Right Shift
  • Wall Slide / Grip: Hold into a wall while falling to grip it, then jump off
  • Toggle Stats: T

Controller (Xbox / PlayStation)

  • Move: Left Stick
  • Jump: North-facing button
  • Dash: RT (Xbox) / R2 (PS)
  • Wall Slide / Grip: Hold toward wall while falling to grip it, then jump off

Main Menu Features

Press the top right button to open the main menu, where you can:

  • Choose Game Mode:
    • Regular
    • Lindsay Mode (an alternate mode)
  • Toggle Sound On or Off

Wall Mechanics

  • Holding towards a wall while falling lets your character grip it, allowing a jump off the wall.
  • Important: Standing on top of a wall jump wall does not refresh your jumps — this is intentional and not a bug.

Objective

Complete each section as quickly and cleanly as possible. Refine your movement and optimize your route to improve.

Unlockable Achievement: “God of Simple Parkour”

At the beginning, if you move backwards, you will find a much harder secret course. Successfully completing this course awards you the “God of Simple Parkour” achievement.

Stats Tracked

  • Total Jumps
  • Wall Slides
  • Dashes
  • Deaths
  • Air Time
  • Idle Time
  • Checkpoints Reached
  • Button Presses
  • Average Life Duration
  • God of Simple Parkour (Achievement)

Tips & Tricks

  • The main menu is not a pause button, if you press it you are forces to restart.
  • Remember, standing on top of wall jump material will not refresh your jumps.
  • Try to get a no death run the normal way before attempting the back way for the achievement. It's not needed but recommended.
Updated 14 days ago
StatusReleased
PlatformsHTML5
AuthorOoli Sands
GenrePlatformer
Made withUnity

Download

Download
SimpleMovement28042025.zip 14 MB
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BasicLevelBLocking02052025.zip 14 MB
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Enemies8052025.zip 14 MB
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GraphicsAndLooks15052025.zip 18 MB
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Halfway20052025.zip 18 MB
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UIDONE23052025.zip 18 MB
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SimpleParkour27052025.zip 18 MB

Development log

Comments

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That death sound will now be etched in my memory forever thanks for that. This game truly fits in the genre of deliberately difficult games and it seems to be satisfying to fans of that genre based upon the feedback from the rest of the class on Discord. As someone who is bad at games and isn't a huge fan of deliberate difficulty, I am glad that Lindsay mode was made to ensure fun could still be have -- I think it highlights how a lower difficulty level setting doesn't really ruin it for the people who want the "pure" difficult experience. Lindsay mode was fun and it was possible to brute force to the end, although a good 600 seconds maybe was lost at the part where you have to wall jump up with high precision and you only had a checkpoint at the top (probably couldn't have checkpoints in the middle without getting spawn killed). 

All things considered I like this game, and I think it achieved its goal, great job.